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Old Aug 08, 2006, 01:14 AM // 01:14   #61
Ascalonian Squire
 
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Join Date: May 2006
Guild: Elite Legion Fighters
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Quote:
Originally Posted by Racthoh
How about some tips are getting members into the guild? There are numerous guilds out there that are looking for that one type of person for their guild. Spamming nonsense in the chat window about how such and such guild is now recruiting... we have a guild hall, capes... can't remember who said it in the forums but you're not a good guild if you advertise.

What kind of scanning progress did you go through when starting. I originally started my guild with the impression that several of my friends were going to be buying the game shortly after and we would form a guild. But now, they haven't and I already got a guild hall and feel like I've done too much to just abandon it all.

Often I meet people in game and they seem like great people, but I would feel wrong about asking them to leave their guild to join mine when I have no members. At the same time I don't feel like waiting for people to say "Is your guild recruiting at the moment" since I had it only happen once (and that person is now on my ignore list... don't ask how that happened).

All and all... when I get some members those tips will be bookmarked for daily reference.

I hate to break this to you buddy but guilds need to advertise. I think that EVERY successful and good guild in the game has advertised at some point.
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Old Aug 15, 2006, 02:29 PM // 14:29   #62
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Wow, it got stickied did it? Anyway, glad it's helped you all out, by the way, any of you fine new pioneers recruiting Looking to restart my playing of this game!

-Malt
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Old Sep 15, 2006, 11:08 PM // 23:08   #63
AJM
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Bravo, bravo!

This is wonderful, Malt! While there is little here that I hadn't figured out already, what I did learn from it is invaluable. Better yet, I think it would be a good motivational tool and reminder. I'm gonna print it and tape it to my desk!
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Old Sep 19, 2006, 06:29 AM // 06:29   #64
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I would like to add one point on recruiting. As you are recruiting members (by advertising in towns, via guildmembers or other means) you may find it hard to find good members. I have experienced that it is just a matter of time. In my experience (i have a PvP guild) out of 5 recruited 5, 1 is really worth keeping. Others need training or are just really crap. Even after i did screening before taking them in. Dont be scared that when you recruit, you will have to kick the horrible players or people that leave. Keep the spirits up and keep recruiting, you will find the good players eventually and they will stay
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Old Sep 19, 2006, 02:15 PM // 14:15   #65
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I have never seen a good pvp guild advertise. I think good pvp guilds are formed when pppl consistently play wif each other on the same team, & value each other on their team .. rather that pick some1 eles if they got complete frredom of choice.
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Old Sep 19, 2006, 08:13 PM // 20:13   #66
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Late last year, 3 of us, who are part of a much bigger guild whose members play WoW, moved to GW. We wanted to GvG, but knew it would be a long time before we could get 8 good players.

So we just did Team Arena for months and months, with the 3 of us + a pickup person of the night. We learned the game and got pretty good (were getting 60+ consecutive wins), and so we very slowly recruited people this way, one at a time, over a period of months. Eventually we had enough people to GvG, and we made it into the top 100.

Unfortunately the two of us leading are professionals and work full time, one is doing an MBA, so our playtimes were limited - we were also PST timezone, and many others in the guild were EST. Some people went inactive, and others left to join guilds that were more active and in their own timezone. We've been inactive since March basically, as it's just two of us now, but we'll probably build up through Team Arena, or join up with another guild.

But I'd highly recommend Team Arena as a way to pick up people, even if they're already guilded. It's much easier to see if someone is good when it's just 4v4.
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Old Dec 18, 2006, 11:00 AM // 11:00   #67
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Join Date: Dec 2006
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Thumbs up Fabulous Thread

Hey this is only my second post ever on guru but im glad i came to this 1!

Im a guild leader myself and it's strugling. But now i just finished reading every single 1 of the posts in this thread. They sure have helped. Cause my guild is goin downhill right now but this advice will definatly help.


Admin/Mod good job on skitcying this thread.
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Old Feb 02, 2007, 10:49 AM // 10:49   #68
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Very nice post and comments.=D
I have one question about Teamspeak. Is it really required to have a good guild? Because I have microphones but they don't seem to work for me.
Now I wonder should I still get a server so other guildies can make use of it, or is it not important enough to bother?
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Old Feb 14, 2007, 02:27 PM // 14:27   #69
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Guild: Temple Of Love
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Thumbs up Congrats for the sticky

well like title say congrats for the sticky the post really derved it.

Im leader of TOL (Temple of Love) guild with about 18 months old with about 40 members (1 leader + 16 officers that magnage the guild + 25 players), so i though i could post here our personal experience in manage a guild.

- use always as rule a trial period to every new member 1 to 2 weeks is enough for see if a guy is mature enough for be part of the guild and if any problem on that time dont accept the new member

- create specific rules on guild and explain them well to new members
one ex = no beg for materials or money if any members think he can help he will do it, as personal opinion i prefer to help a new member to learn how to farm or run then to give him money or materials.

- better procedure to get good and mature members is not spam in cities asking for them.
Whe all have found in parties players that seem cool guys and whe would like to invite them to join ... so what i usualy do is add them to friend list after that i and some officers dayly say "hi" and chat a bit with them and ask if they need help on anything, if they need i usualy get 3 or 4 guildies and go help, after that player see that he receive more help from our guild then from the guild he is in it will be HIM that ask for join.

- create a rule to put players out of guild after some period of inactivie - 1 to 2 months will be enough unless he have a strong reason for it, theres no point in have a big roster if only 1/3 of them are online from times to times, this rule works too for officers just demote them after 1 month of inactivitie if they didnt gived any reason for inactivitie.

- Other thing more important then get new members is keep the ones you have already many good solutions for that on this threat and i agree with most of them,

- join in partie as often as possible
- help members as mutch as you can (teach them how to farm, builds , missions, quests, etc...)
- recognize the effort of a good member - make him officer is a good reward
- Solve as fast as possible any problem between members, meetings on GH on local chat is a good place for talk about that without other guild members intervention.
- regular Officer meetings on GH local chat, discuss the guild and new members and what it can be done for improve the Guild.
- and many more just use your imagination and remember that in the end of day this is only about a game and having fun playing it
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Old Feb 22, 2007, 02:49 AM // 02:49   #70
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This is a wonderful thread. I am leader of a guild that is relatively new to GW but most of us come from one or the other of two clans I lead or co-lead in another game.

The only thing I would add to this thread is to spend some time considering how to develop leadership skills in your community. The newb who comes in all gung ho but steps on everyone's toes may have a skill you can get them to focus on while you gradually and gently encourage what leadership skills they have. Leadership is an art, in game and in the real world. It takes being a quick decision maker and a strong personality but it also takes knowing when to sit back and let others take the credit for accomplishments.

I have two people who are excellent in PvP. I have named them our General's and have asked them to lead our trainings for that part of our guild. Both of them have different personalities and strengths. I see my role as to sit back and only step in to help them to learn from each other. They are already taking their role very seriously and working together beautifully (and I don't say that because they might read this post).

All in all, I think anyone who plays has some skill worth developing for a guild. However, some would just take too much time for what I have to give in a game. After all, we all have a real life too. I pretty much do what the others here have mentioned in terms of determining who is worth my time and who is not.

Leading a guild is really fun. That might be the other part that is missing. These posts emphasize the work. But the community that results can result in some really deep friendships that last over time and are there for you when real life crises come up. In my opinion, it is worth the work. Definately.
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Old Feb 22, 2007, 04:39 PM // 16:39   #71
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Hey I've tried a few times to make a pvp guild but they've all failed. The first three can be dismissed because I was new at the game but the fourth was rather dissapointing. I simply cannot get a decent group of peopel together for a pvp guild. They all say "GVG NOW!!!!!!!!!!!!!!!!!!" and so I end up with for 5 recruits I make four peopel leave. Within a SINGLE DAY. no patience at all! Its horrible! So what I'm trying now is to make a signup for a guild with 3 different sign-up areas a)experienced player which will start as officer and able to gvg b) inexperienced who will not gvg till proven worthy, and c) a guest sign up with the requirements to be an officer. The point of the sign-up is once I get 40 signatures I'll make the guild nd invite them all so nobody will be "gvgless"

I've been going through forums and everythign but everyone has a guild. I looked through the "looking for guild" and sent over 30 messages and put links to the guild forum I made and so far I have two signatures that are both in guest only.

So I think its fair to say that creating a decent pvp guild is impossible because there's too many established ones. Well looking for a guilds that "will gvg soon" I've found more "player x has left" than "Player y is ivnited" in every single one of them. A person even with several friends that had top 100 guild experience started a guild that I joined. The next day I ended up being guild leader with half the guild size if you get my meaning.

PvE is easy because you don't NEED a set amount of players at any time to do anything loke you do for gvg or HA.
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Old Mar 14, 2007, 09:10 PM // 21:10   #72
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Being very new to the game, and its community, this has been an interesting read. I know from other (types) of online games that it is hard to build a 'core' for any group, in this case guild, but if it works, it is almost magic.

Now I have been rather rash, and feel free to call me stupid for it , but I already started a guild without even having been in one as a regular member. Yeah, I know, I would probably tell anyone else not to do that. Gain some experience in the game, get a feel for what a good guild is, do the routines, be the follower when you start...

Heh, I guess that I just know that I am a not so easy member, because my expectations would definitely always be higher than what the guild could give give me. I decided to skip that bit and head on with our own guild straight away.

Maybe time will prove us wrong, and we'll abandon our 2-men guild to join a larger one.

Anyway, I can't think of anything that was missing from the first post. It's just basic team building, and yes, organizing is a big part of it.

I did read somewhere in this thread that guild leaders end up 'sacrificing' the fun they have in the game, because their time will be taken up by other things than their own missions or something... I disagree with that. I think a good leader will enjoy those tasks, and not see it as a sacrifice or loss.
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Old Mar 22, 2007, 02:48 AM // 02:48   #73
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i agree with the advice on guild making. i sometimes though have periods of inactivit because of my job im on call 24/7 (in the united states air force).
i hate it really badly that there times as a leader that im inative some times for more the a week. though i do call my officers(yes i do have all of my officers phone numbers and we keep in close contact at all times out side of the game as well. i normally tell them wats happening and if theres something that needs to be done i ask them to do it for me and 90% of te time it gets done. i trust them more then my own brother lol. I just dont want to fal in the category of the really good leader..when hes on kinda of person i do my best but i wih i could do more at times. can any one shed any light on wat i could do to make the situation better?
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Old Mar 22, 2007, 10:58 AM // 10:58   #74
Ascalonian Squire
 
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how much money should you currently have to start a guild?
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Old Jun 28, 2007, 06:03 PM // 18:03   #75
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Quote:
Originally Posted by camdan
how much money should you currently have to start a guild?
I'd say enough for a hall+basic upgrades e.g. priest of balth, merch, storage.

Great Guide btw.
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Old Oct 02, 2007, 09:49 PM // 21:49   #76
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Good guide. It's nice to see what really amounts to some basic relationship common sense condensed into one summary. A lot of people should read this, guild leaders and wannabe guild members alike. Some people already know these common sense rules but never jotted them down, while others can seriously benefit from reading this.
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Old Mar 13, 2008, 11:41 AM // 11:41   #77
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Great thread indeed.

I've been a guild leader for little less than a month now and found this thread to be very helpful since it made me realize that more people are struggling with being able to lead well. I became a guild leader after our leader (and a lot of active members) left to play Lineage. I took over the guild when it was half dead, (probably the only correct term) and then decided to radically change a lot of things.

In the time space of 3 weeks I changed the cape, the hall, promoted officers, recruited like hell (since our number was so low people left due to inactivity) and then we got our GvGs back up. I can't say the struggle is over, yet, but I feel we're back up and have a stable community once again. It's now that I can truly focuse on what I want to do. Yesterday I made the most radical move yet, by kicking 17 members from our guild and keeping only the most active ones.

As for advice for all of the people who became a guild leader like me, don't give up. It's a hard struggle to bring a half dead guild back in and it takes a lot of your time and concentration. If you show that you don't want to give up on this guild then your guildies will most likely follow. I will not say that all guilds can be saved but I do believe that if you put some effort into it and show that you really do care it will make a difference.

The satisfaction of having an active guild chat or GvGing with a ( nearly) full guild team is in the end all you need.
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Old Mar 16, 2008, 03:01 AM // 03:01   #78
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Thumbs up

This should be stickied


I was looking for help on google when this showed up.... Even though it it three years old it should get a



STICKIED!!!!!!!



SHOW A MODERATOR! this helps me a FREAKING TON
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Old Apr 03, 2008, 01:35 AM // 01:35   #79
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Guild: Wandering Eye (Perv)
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Quote:
Originally Posted by Detrick Sky
Excellent post. Having been a Guild Leader for several years, it is a hard and often thankless job. The Guild Leader often sacrifices their enjoyment of the game to make sure other's gaming experiences are enhanced. Between organizing events, recruiting, and putting out fires their is little time for personal character building. I have been lucky to have some very good Inner Council members to help me out, but I also remember the times when they were in short supply.

When looking for officers make sure that they are committed to your vision of the guild. Never have disagreements between the Inner Council and yourself out in the public. Disagreements are good for guilds provided they do not cause factions to form. Using a voice chat system is also critical. Not only is it important for PvP and PvE communication, it is also a place for members to hang out and get to know each other. A website/forums is also a good way for the guild to communicate. However there is a lot of time that goes into maintaining and monitoring along with some costs for web/server hosting. It gets frustrating when members do not use those important communication tools, and a lot of time is spent encourage members to use them.

I find that a lot of players in GW want to be the leader or an officer, but they lack the understanding of the sacrifice and skill that go into an effective leader. I think from my professional background, I have been able to do a decent job of balancing out my Inner Council, to include people who can be good organizers, good field commanders, and good recruiters. I do not excel in any of those areas but what works for me is I am the glue that holds the core together.

I must admit that GW's by far is the hardest game, I have seen for recruitment. Games with open PvP forces players to group together for survival, thus making small guilds or clans not viable. But in reality this game does require teamwork and players that play regularly and that's why so many in the small guilds are feeling the frustration of not having people on regularly.

I am confident in time that I will be able to get the GW chapter of KoA up and running like we have been able to do in every other MMORPG game we are involved in, but I must say this one by far is a challenge.
Most really succesful guilds are are tiny guilds with only 10-15 real players in it
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